![]() ![]() The overlay engine draws on top of the Viewport’s own drawing engine. Some settings are still allowed to stay per-object (e.g., motion path and ghost settings), but whether to display them belongs to the Workspace. This includes all the tool and display related settings. For example: “show normals”, “brush size”, “objects origins”. In 2.8 all of the edit modes are part of an overlay engine system and their settings are all stored in the Workspace. It might also include custom keymaps and active add-ons. Workspaces are simply a wrapper on top of the Blender Screens with extra added functionality such as drawing engine, view layer and viewport settings. Workspaces allow users to build up a working environment for a specific task. Please read this if you’re not familiar with the very powerful new concepts for 2.8 layers. The View Layer system for Blender 2.8 will integrate workflow and drawing, allowing for better Scene organization and viewport control. An in-depth redesign of our functional user interface.Targets better left alone for Blender 3.0 Targets with vague design to be discussed further Separation of existing grease pencil annotation tools and grease pencil objects.Interleaved global/local undo stack (material changes in Edit Mode are currently not registered by Undo).Replace Derived Mesh (internal modifier storage) with new system (using new Dependency Graph). ![]() Replace legacy OpenGL with newer OpenGL (3.3 core for now).Everything proxyable (static overrides). ![]()
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